After Action Report: Operation Nightsong: An Infinity N4 Battle Report
So it's been nearly a full year since my last post on here, and a LOT has changed in life. Between my local game store closing, picking up other games like Bushido from GCT Studios, Half-Tilt from TTCombat, and Fallout Factions and Wasteland Warfare from Modiphius, I have had a load of models to work on and not a lot of time to play games.
But onto what this post is about, likely my final game of Infinity N4! I broke out the Ariadnans from the Merovingian Rapid Response Force for possibly the last time for a while to take on my buddy Ghost00's Nomads from Bakunin. The game was a standard 300 point game using the ITS16 mission for the Direct Action Mission: Battleground; the rules for that mission can be found here. Unfortunately, I made my list with options for Frontline, cause I forgot what mission we had initially agreed upon! Obvious disclaimer for this battle report is I have not played much infinity beyond a series of demo games since easily April of 2024, so saying I need to knock the rust off before N5 is accurate.
Please note that I don't have many pictures of Turns 2 or 3, due to not much happening other than my units being pinned down and floundering to stay alive for narrative purposes. Also, for the inevitable Ghost00 battle report, the narrative forged here is my own after the fact; the mid-game banter involved the MRRF gather rations of baguettes, escargot, and other stereotypical French cuisine, while the Bakunin-ites wanted to use the baguettes for a more... "scientific" purpose. Not getting into details on that one, haha!
### Prologue ###
Supporting a research mission in an undisclosed mountainous location on Dawn, the Merovingian Rapid Response Forces of Taskforce Nightsong had been forgotten about, stuck without rotation for months long then usual. Taking turns on routine patrols of the mountains alongside the local Tartary Army Korps was getting dull, even when something interesting would happen, which was no more than usually a deer somehow getting within the perimeter, allowing the MRRF/TAK forces to compete with who could hunt it better, and then cook it better.
Squad Heathmyre from Taskforce Nightsong had some non-standard orders for the day, driving from the primary observation post up the mountain down to the basecamp to pickup supplies, this time Merovingian ration staples of escargot, baguettes, and the most pungent cheese on Dawn known to make a Dogface transform back into a human at the slightest whiff. While this would normally boost morale for the Merovingian squad, having this as an extra duty during a snow storm on the mountain isnt exactly what they wanted to do.
When Squad Heathmyre arrive at basecamp, something seemed off. The motor pool was abuzz of some of the locals trying to scramble off in a hurry. Some locals mentioned some weird beasts, part human, part something else. Another mentioned Fiddler, iconic for her time in Aristeia. Others mentioned red-armored robots, all armed. Squad Heathmyre, exhausted from their patrols, reluctantly armed up and strode into the house and depot area of the basecamp to figure out what's going on.
### The Board ###
We played using my snow map from (I think) gamemats.eu. The terrain is mostly the Darpan Xenostation set from Corvus Belli, alongside some 3d printed vehicles created by Skullforge Studios (the dropship) and nfeyma on Cults3d (the trucks, jeeps, and APC). Ghost00 brought over some 3d printed resin shrubberies to use that will definitely be seen later on when we do an Operation Sandtrap series of games!
Things we agreed upon before the game began with the central large building was inaccessible and was infinite height, giving a good LoS -blocking structure in the center of the table.
### The Lists ###
Merovingian Rapid Response Forces
I had a few different ideas going into the game tonight, mainly determining if I would lean on the Moblot Fireteam Haris and Loup Garou Fireteam Core, or a Moblot Fireteam Haris and a Briscard Fireteam Core. I inevitably went with the Moblot/Loup combo, but I sorta wished I brought the Briscards, cause a little Smoke goes a long way.
MRRF Code:
gS8lZm9yY2UtZGUtcmVwb25zZS1yYXBpZGUtbWVyb3ZpbmdpZW5uZRtONCBOaWdodHNvbmcgLSBGcm9udGxpbmUgVjKBLAIBAQAKAIDpAQ8AAIDpAQgAAIDpAQcAAID3AQEAAID3AQEAAID3AQIAAID3AQYAAIbdAQIAAID2AQgAAID2AQUAAgEABACA9gEFAACA%2FAEEAACA%2FAEFAACGEwEBAA%3D%3D
My Moblots seemed decent out the gate, a Fireteam Haris with 2x Tactical Awareness, and solid AP Spitfire base, a medic to get him back up in case he goes down, and an engineer for classifieds, again referencing how i made a whoopsie when remembering which mission was being played. The Loup Garou core with a Viral Sniper and a cheap add-on with an Apache FTO was definitely an option that i feel like i set up for failure during deployment, but more on that later. If felt nice to have the Chasseur and Metros starting in camo, if I had remembered the mission correctly I would've had 2x minelayers instead of a Minelayer and Forward Observer Chasseur. The metro LT is the cheap fill in.
As for Wolfgang, I don't really know why I brought him along. I would've been better off with Knauf and a warcor instead to put into Group 2; but hindsight being what it is, oh well.
The goal would've been moving the Loups team forward with their rifles, x-visors and such to gain some board presence, moblots moving up a flank to be a pain, but me and murphy's law are well acquainted.
Bakunin Code:
gfcHYmFrdW5pbgdUZXN0aW5ngSwCAQEACwCBrwEFAACBrwEHAACBrwEDAACB6wEBAACGHAEBAACBrAECAACBmQEBAACBngEJAACBngEBAACGQwEBAACBnAEBAAIBAAQAgaIBAQAAgZMBAgAAgZMBAQAAgZMBAwA%3D
I've faced a similar list Ghost00 had brought before, but I have never actually faced off again Nomads without it being Kosmoflot for the most part. The Sin Eater and Reaktion Zond were as prevalent as ever, alongside the Morlocks being as proficient as they could possibly be for their low points value.
The big thing I was not expecting was the pure Fireteam Core of 3x Riot Grrl, Avicenna, and Fiddler; they were definitely a thorn in both of my sides and part of my face for the entire game. Got to finally experience an opposing missile launcher that's able to hit something! I also was not expecting to fight Bran Do Castro, otherwise known during our banter as "Bran da Castrator" cause I misheard his initial name and it stuck.
Meta-chemistry for the Morlockes granted one a +3 PH and the other two Regeneration, lovely.
### Pregame Rolls and Deployment ###
Lieutenant Roll-off saw MRRF win, and I chose to keep deployment, forgetting that my opponent plays an aggressive Turn 1 with his Bakunin. Bakunin ended up deploying first and going first. Their deployment was the side with the dropship on it, the point of view seen from the board picture at the top of this article.
Ghost00 used a command token to withhold 2 models instead of 1 during deployment, leading to him withhold both the Sin Eater and the Reaktion Zond; as soon as he put them down, I was upset that I hadn't considered them.
I ended up deploying everything but Wolfgang during the initial deployment. The Moblot fireteam Haris (Zone 2 Above) and the Loup Garou Fireteam Core (Zone 3 Above) held their own separate rooftops, the sacrificial Metros with Panzerfausts took up acceptable firing positions, one looking down past the watch tower approach (Zone 4 on the far right) and the other on a walkway overlooking the dropship approach (the walkway to the left of Zone 2 above). My LT was laying prone on the same rooftop as the watchtower approach metro (Zone 4 on the Right). The Chasseurs were helping cover the watchtower approach (Skinny Zone 4 above). Wolfgang ended up being placed on the dropship approach flank (Zone 1 above), which didn't do him any good. Again, I should've brought Knauf instead.
I don't have pictures of the Bakunin deployment, but I thankfully remember where they were! The Riot Grrl team was deployed on the far left, with two morlocke and flash-pulse bot in the tents. Both Moderators were on the small building in the center of their deployment zone, with a cenobite on the group behind the building between the building and the rear edge of the deployment zone. The Sin Eater and Reaktion Zond sat on and below the walkway on the right side (respectively) as the final Morlocke joined them on the flank.
I declared my Moblot Engineer as my Key Op for the game, and Ghost00 declared Avicenna as his Key Op for the game.
I spent 1 command token to remove 2 orders from Ghost00's Combat Group 1 for Turn 1 thinking it would save me. We'll get to that later.
### Turn 1###
###
Squad Heathmyre approached from the northern side of the camp as quietly as they could, but the heavier armor of the Moblots could only be muffled so much. Almost as soon as they made contact with the intruders, they were on the receiving end of a barrage of weaponry.
###
Bakunin
It all started to fall apart in the first few orders. The impetuous nature of the Morlocke's saw them all run forward and and fling Smoke grenades, once again reminding me about Briscards inherent MSV and Knauf's MSV. This was super helpful for the fireteam to get a solid move forward on their flank. Main talking point were the move of the core fireteam up and inevitably taking out both my Moblot with AP Spitfire (which I left standing as a hopeful ARO piece) who went straight to dead as he "took a baguette to the face." The same fireteam (and missile launcher Riot GRRL) smacked my Loup Garou VIRAL sniper as well, though it only dropped down to unconsciousness.
Thankfully neither units were the fireteam leaders.
The other thing that I unfortunately allowed to happen was a sneaky camo token (the castrator) walked right up and parked himself in my deployment zone. To be fair to me, when im being asked how my BTS is and I have no idea what that camo token would be, I was expecting to get shot earlier. I did have my panzerfaust Metro attempt a Discover action, two which he found a bunch of grapes (rolled a 20), thus revealing him from his one-use camo tarp.
MS Paint being what it is, this picture is the route Bran Do Castrator took to get into my deployment zone |
My Loup Garou Viral Sniper about to trade shots and get smacked (but not completely die) from a missile |
My poor Moblot with AP Spitfire about to take a spicy missile to the dome |
The Moblot Medic's route to recover the unconscious Loup Garou viral sniper |
Only to have the dufus Loup Garou lose a fight to a Sin Eater |
###
the Moblot, to which Bran managed to survive a critical hit with a MULTI-rifle with DA from Wolfgang (see picture to the right), and then only to manage to not kill the Moblot in melee. Wolfgang eventually died to a well placed pistol shot, and the Moblot went down to another melee exchange.
###
It was a fun game on the onset, but my dice in the first few interactions betrayed what little trust I allow for physical objects. That, and me deciding to not play Briscards knowing they would likely be more useful again Bakunin (at least that's what i'm thinking).
Nice! Getting back into the swing of things is something I hope to do too. Good game!
ReplyDeleteThanks! I figure if im trying to do more with Infinity in N5, might as well get some games in while I still can!
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